<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2525903859933335281</id><updated>2012-02-14T06:30:07.291+02:00</updated><category term='Xena Engine'/><category term='Wish List'/><category term='Feature Showcase'/><category term='Design Decision'/><title type='text'>XENA</title><subtitle type='html'>CREATING DREAMS</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://xenaxnadevelopment.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://xenaxnadevelopment.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>XENA Development Crew</name><uri>http://www.blogger.com/profile/07667233048487832227</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2525903859933335281.post-6655178778874603510</id><published>2010-03-03T16:06:00.001+02:00</published><updated>2010-03-03T16:06:22.438+02:00</updated><title type='text'>I've shared files with you</title><content type='html'>I&amp;#39;ve shared some of my files or folders with you. To open them, just click the link(s) below.&lt;p&gt;Series (file://PAULR-W7/Series)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2525903859933335281-6655178778874603510?l=xenaxnadevelopment.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xenaxnadevelopment.blogspot.com/feeds/6655178778874603510/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2525903859933335281&amp;postID=6655178778874603510' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/6655178778874603510'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/6655178778874603510'/><link rel='alternate' type='text/html' href='http://xenaxnadevelopment.blogspot.com/2010/03/ive-shared-files-with-you.html' title='I&apos;ve shared files with you'/><author><name>XENA Development Crew</name><uri>http://www.blogger.com/profile/07667233048487832227</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2525903859933335281.post-1309443753692306721</id><published>2007-04-23T12:26:00.000+02:00</published><updated>2007-04-23T13:25:24.774+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xena Engine'/><title type='text'>Has XENA Died??!</title><content type='html'>Hell no! XENA is pretty much alive and kicking, however we have been overwhelmed with new design decisions and ideas to create a killer game engine.&lt;br /&gt;&lt;br /&gt;We have decided to make XENA "The Game Engine Of Options", many pre-built functions in XENA can be done in multiple ways, Don't like a boring old "Sky box"? (Six cubes with various textures) use a "Sky Dome" complete with fluffy cloud systems and weather effects, throw in a prebuilt XENA rain effect, or make your own rain using C# and the XENA Particle system, alternativly you could always resort to the XENA Particle Language Files to define your own.&lt;br /&gt;&lt;br /&gt;We are cruising ahead to a version 0.3, and one step closer to a "public release-to-play version".&lt;br /&gt;&lt;br /&gt;The following list, highlights the next list of features being added/ or has been added into the XENA 0.3 build.&lt;br /&gt;&lt;br /&gt;- &lt;u&gt;NEW: Particle Engine&lt;/u&gt; - Multiple emission types and modifiers. Such as spray, circle emissions&lt;br /&gt;etc and Colour &amp; Scale modifiers to name a few.&lt;br /&gt;&lt;br /&gt;- &lt;u&gt;NEW: Pre-Built particle effects&lt;/u&gt; - Rain, Snow, Blood spray&lt;br /&gt;&lt;br /&gt;- &lt;u&gt;NEW: Sky Domes, Sky Box environment views&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;- &lt;u&gt;NEW: Screen Resolution Manager&lt;/u&gt; - allows you to restrict or offer many choices for resolutions&lt;br /&gt;and screen formats (16 bit) refresh rates, etc. This&lt;br /&gt;can be done through the screen resolution filter, or by&lt;br /&gt;retrieving all supported video modes from the graphics&lt;br /&gt;adapter using the easy&lt;br /&gt;"GetAllSupportedVideoModes(GraphicsAdapter adapter)"&lt;br /&gt;Method. Yes, you can even filter on the supported Video&lt;br /&gt;Modes within the Code.&lt;br /&gt;&lt;br /&gt;- &lt;u&gt;NEW: Definition files can be encrypted or decrypted&lt;/u&gt; - (Post coming soon about XENA Def files)&lt;br /&gt;&lt;br /&gt;- &lt;u&gt;NEW: An advanced font engine&lt;/u&gt;, as opposed to the standard XENA Font engine, this engine&lt;br /&gt;allows for in code font manipulation, much like the particle&lt;br /&gt;engine, developers can change the colour of a particular letter&lt;br /&gt;in the text, or scroll the text through use of modifiers (Oh... and if you're curious, the advanced font engine, runs on the same technology as the advanced sprite batch detailed below... So yes... even your text can have per pixel shading properties ;) )&lt;br /&gt;&lt;br /&gt;- &lt;u&gt;NEW: Advanced Sprite Batch&lt;/u&gt; - This is an extension of the current standard XNA Sprite Batch,&lt;br /&gt;This sprite batch allows for &lt;strong&gt;per pixel&lt;/strong&gt; shader language&lt;br /&gt;alterations. Cool shader level effects, are now possible per&lt;br /&gt;pixel of the 2D Texture.&lt;br /&gt;&lt;br /&gt;- &lt;u&gt;NEW: XENA Sound Engine&lt;/u&gt; - allowing the developer standard sound bank functionality with&lt;br /&gt;XNA sound functions, BUT with even more functionality, don't&lt;br /&gt;like the wave sound banks in XNA?. Xena allows playback of&lt;br /&gt;OGG, and MP3 too, so no more huge sound files!&lt;br /&gt;&lt;br /&gt;above is the list for release 0.3, so as you can see, its been a very busy month or two... The list above could still have more added to it, so I will keep you posted.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2525903859933335281-1309443753692306721?l=xenaxnadevelopment.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xenaxnadevelopment.blogspot.com/feeds/1309443753692306721/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2525903859933335281&amp;postID=1309443753692306721' title='23 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/1309443753692306721'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/1309443753692306721'/><link rel='alternate' type='text/html' href='http://xenaxnadevelopment.blogspot.com/2007/04/has-xena-died.html' title='Has XENA Died??!'/><author><name>XENA Development Crew</name><uri>http://www.blogger.com/profile/07667233048487832227</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>23</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2525903859933335281.post-2152193447318414560</id><published>2007-03-06T17:41:00.000+02:00</published><updated>2007-03-06T21:20:10.794+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Feature Showcase'/><title type='text'>Feature Showcase: Xena Development Speed Test</title><content type='html'>Soooo I've decided to showcase another screenshot developed entirely from the XENA Engine.&lt;br /&gt;&lt;br /&gt;I decided to test how quickly I could set up a basic game UI in the engine. The test results showed that It took me approximately 15 minutes and 23 lines of code to set up the "Xena Test Game", This included fetching a background from &lt;a href="http://www.fg-a.com"&gt;www.fg-a.com&lt;/a&gt; , constructors for three UIButton controls (with properties a plenty/and function like command buttons in visual studio) , wiring the in-built click event to the 'Exit' button to close the game when clicked, and the inclusion of an animated mouse icon.&lt;br /&gt;&lt;br /&gt;The result of these 23 lines of code was:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5038838706745278018" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/__g-GoPGVyVI/Re2NG1wKfkI/AAAAAAAAAA8/lhqEdiqbXFQ/s400/QuicknDirty.bmp" border="0" /&gt;&lt;/p&gt;&lt;p&gt;Ok so the graphics might not be fantastic, but this was a speed test... The only graphics i had to get was the background, since the fonts were created by the Xena XGate Text Generator, and the images were the standard XENA In built control textures...&lt;br /&gt;&lt;/p&gt;The funny part is... It's taking almost the same amount of lines to write this blog, as it took me to render that UI... think about that ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2525903859933335281-2152193447318414560?l=xenaxnadevelopment.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xenaxnadevelopment.blogspot.com/feeds/2152193447318414560/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2525903859933335281&amp;postID=2152193447318414560' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/2152193447318414560'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/2152193447318414560'/><link rel='alternate' type='text/html' href='http://xenaxnadevelopment.blogspot.com/2007/03/feature-showcase-xena-development-speed.html' title='Feature Showcase: Xena Development Speed Test'/><author><name>XENA Development Crew</name><uri>http://www.blogger.com/profile/07667233048487832227</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/__g-GoPGVyVI/Re2NG1wKfkI/AAAAAAAAAA8/lhqEdiqbXFQ/s72-c/QuicknDirty.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2525903859933335281.post-1650661332354821618</id><published>2007-03-06T00:39:00.000+02:00</published><updated>2007-03-06T10:44:19.884+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Feature Showcase'/><title type='text'>Feature Showcase: UI Controls - UITextbox</title><content type='html'>Here is a demonstration of the engine at work...&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Instead of having to go through the mundane tasks of creating your own UI Controls, the xena engine comes with 15 pre-created controls, this is just one of them... The UITextbox control &lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;To create a UITextbox control simply create an instance of the UITextbox object as shown below:&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://bp2.blogger.com/__g-GoPGVyVI/ReydPT6_Z0I/AAAAAAAAAAk/N2I0CkLA9vo/s1600-h/Consructor.JPG"&gt;&lt;img id="BLOGGER_PHOTO_ID_5038574969492039490" style="WIDTH: 410px; CURSOR: hand; HEIGHT: 128px" height="128" alt="" src="http://bp2.blogger.com/__g-GoPGVyVI/ReydPT6_Z0I/AAAAAAAAAAk/N2I0CkLA9vo/s400/Consructor.JPG" width="665" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;Once an appropriate constructor has been used (I used the default Xena constructor), add it to the control dashboard, build and Voila as simple as that! &lt;/div&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5038574505635571506" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 312px; CURSOR: hand; HEIGHT: 119px; TEXT-ALIGN: center" height="119" alt="" src="http://bp2.blogger.com/__g-GoPGVyVI/Reyc0T6_ZzI/AAAAAAAAAAc/XIV0UAfNv2E/s320/Text+box+1.bmp" width="412" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5038575467708245842" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp2.blogger.com/__g-GoPGVyVI/ReydsT6_Z1I/AAAAAAAAAAs/u8EFQinhMFU/s400/Textbox2.bmp" border="0" /&gt;&lt;br /&gt;The textbox also comes with a large variety of tweaks in the form of properties, some of which are shown below:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5038575922974779234" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://bp0.blogger.com/__g-GoPGVyVI/ReyeGz6_Z2I/AAAAAAAAAA0/ztIrkDKKGzg/s400/VastProperties.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I know some of the graphics might be tough to view, but the blog is quite destructive with regard to images, so in order to see the image properly, simply click on it...&lt;br /&gt;&lt;/p&gt;&lt;p&gt;It may be of concern to some that it looks like you have to use that simple textbox texture and colour, however, this is not the case... all controls come with a default constructor, and a customising set of constructors... In using the xena default constructor there is no need to set which textures you want to display, the engine displays the default Xena texture. In the customising texture, you specify exactly what you want to show, where.&lt;/p&gt;&lt;p&gt;&lt;br /&gt;Hope you enjoy the showcase :)&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2525903859933335281-1650661332354821618?l=xenaxnadevelopment.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xenaxnadevelopment.blogspot.com/feeds/1650661332354821618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2525903859933335281&amp;postID=1650661332354821618' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/1650661332354821618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/1650661332354821618'/><link rel='alternate' type='text/html' href='http://xenaxnadevelopment.blogspot.com/2007/03/feature-showcase-ui-controls-uitextbox.html' title='Feature Showcase: UI Controls - UITextbox'/><author><name>XENA Development Crew</name><uri>http://www.blogger.com/profile/07667233048487832227</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/__g-GoPGVyVI/ReydPT6_Z0I/AAAAAAAAAAk/N2I0CkLA9vo/s72-c/Consructor.JPG' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2525903859933335281.post-8166711172566411637</id><published>2007-03-02T18:34:00.000+02:00</published><updated>2007-03-02T18:51:06.562+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Design Decision'/><title type='text'>Xena Engine to include SQL Server support</title><content type='html'>In light of SQL Server express edition being free and easily available, there has been a design decision to include SQL Server support within the engine.&lt;br /&gt;&lt;br /&gt;Instead of the game developers being restricted to encrypted files on the users hard drive, game developers will also be able to create and store encrypted data into custom built SQL Databases.&lt;br /&gt;&lt;br /&gt;We will have more information later with respect to this...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2525903859933335281-8166711172566411637?l=xenaxnadevelopment.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xenaxnadevelopment.blogspot.com/feeds/8166711172566411637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2525903859933335281&amp;postID=8166711172566411637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/8166711172566411637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/8166711172566411637'/><link rel='alternate' type='text/html' href='http://xenaxnadevelopment.blogspot.com/2007/03/xena-engine-to-include-sql-server.html' title='Xena Engine to include SQL Server support'/><author><name>XENA Development Crew</name><uri>http://www.blogger.com/profile/07667233048487832227</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2525903859933335281.post-2758691042447112179</id><published>2007-02-23T17:00:00.000+02:00</published><updated>2007-02-23T17:02:37.435+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Xena Engine'/><title type='text'>We are on the verge of Xena Engine 0.2</title><content type='html'>Well... things have been moving smoothly on the XENA Engine front, we have almost reached version 0.2&lt;br /&gt;&lt;br /&gt;here is the change log for Xena Engine 0.2, with more to come&lt;br /&gt;&lt;br /&gt;NEW: Created the UIDashboard control, to add controls onto&lt;br /&gt;NEW: Created a new error handling checker to see if controls existed on the dashboard&lt;br /&gt;NEW: Added in a textbox posistion icon, to see where the next text would be written into&lt;br /&gt;NEW: xGate Key Generator to generate unlock keys (CD Key, Game Key etc.)&lt;br /&gt;NEW: xGate Encryption Closet, allows you to keep track of each games rijndael encryption keys&lt;br /&gt;NEW: xGate Class Generator, allows you to use templates to quickly create numerous similar classes&lt;br /&gt;NEW: Controls implementing the UIFrameWidget class now have transparency percentages, to choose whether to make controls transparent, semi, or not&lt;br /&gt;NEW: Encryption helper class now has the ability to decrypt an encrypted stream&lt;br /&gt;NEW: Method to retrieve an embedded resource from a defined assembly name&lt;br /&gt;NEW: CopyProtectionMethod Class, which has a ValidKey() Method, which allows to check, wheter a valid key has been inputted&lt;br /&gt;&lt;br /&gt;FIXED: Numeric Box is now inheriting from UIControlBase&lt;br /&gt;FIXED: Labelling engine would not work if deleting from the control as it was not finding if the control existed or not&lt;br /&gt;FIXED: Textbox writing marker has now been fixed, before when a textbox was a password box, the marker would fall behind where the next letter was to be written.&lt;br /&gt;&lt;br /&gt;CHANGED: Namespace for grid row, grid cell, labelling engine and frame widgets has changed to Xena.Engine.UI.SubControls -&gt; x&lt;br /&gt;CHANGED: Namespace for UIControlBase has moved from Xena.Engine.BaseStructures to Xena.Engine.UI.Base&lt;br /&gt;CHANGED: UIFrameWidgets now take in a transparency percentage variable on construction&lt;br /&gt;CHANGED: Encryption helper class, now no longer uses one standard xena passkey, all method calls request a passkey to be given into it&lt;br /&gt;CHANGED: Converted controls now use base.ControlName rather then m_ControlName, to enable dashboard to locate a control&lt;br /&gt;CHANGED: moved the methods out of definition file, that would extract embedded data, and streamlined them into helpers.AssemblyResourceHelper&lt;br /&gt;CHANGED: There are now multiple methods in the AssemblyResourceHelper class, one to retrieve Xena Resources, and one to retrieve specified assembly resources&lt;br /&gt;&lt;br /&gt;DELETED: Definition File Helper is now gone completely, as it has been made obsolete by the AssemblyResourceHelper class&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2525903859933335281-2758691042447112179?l=xenaxnadevelopment.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xenaxnadevelopment.blogspot.com/feeds/2758691042447112179/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2525903859933335281&amp;postID=2758691042447112179' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/2758691042447112179'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/2758691042447112179'/><link rel='alternate' type='text/html' href='http://xenaxnadevelopment.blogspot.com/2007/02/we-are-on-verge-of-xena-engine-02.html' title='We are on the verge of Xena Engine 0.2'/><author><name>XENA Development Crew</name><uri>http://www.blogger.com/profile/07667233048487832227</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2525903859933335281.post-9074233696189060251</id><published>2007-02-23T16:58:00.000+02:00</published><updated>2007-02-23T17:00:17.274+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Wish List'/><title type='text'>Wish Lists</title><content type='html'>We will be opening up a wish list, should anyone desire a feature in the game engine...&lt;br /&gt;&lt;br /&gt;To add a wish to the list, simply comment on this blog&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2525903859933335281-9074233696189060251?l=xenaxnadevelopment.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://xenaxnadevelopment.blogspot.com/feeds/9074233696189060251/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2525903859933335281&amp;postID=9074233696189060251' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/9074233696189060251'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2525903859933335281/posts/default/9074233696189060251'/><link rel='alternate' type='text/html' href='http://xenaxnadevelopment.blogspot.com/2007/02/wish-lists.html' title='Wish Lists'/><author><name>XENA Development Crew</name><uri>http://www.blogger.com/profile/07667233048487832227</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
